![]() ![]() But you only get to use it for one battle or so before the level ends. My only gripe with the demo was that near the end of the second level, you get the most awesome gun in the demo, the Arc Rail. The game is extremely fast, and I was thoroughly enjoying the combat. It also has an incendiary alt-fire that is incredibly useful for larger enemies. The shotgun is also obtained fairly quickly and becomes a new staple gun since it has its own ammo pool. Though similar to Doom, there is the issue of how useless the pistol becomes once you obtain better weapons.ĭue to the fact the pistol shares ammo with the SMGs (which you dual wield, to my enjoyment) and minigun, there is little incentive to keep using it once you obtain those weapons. Even the starter pistol and punching attack feel satisfying to do. And what weapons I could find in the game all feel extremely satisfying to use. Weapons all have an alternate firing mode. The game seems to support scripted events as well, with some actions like shooting certain things activating other things. Along the way, you need to hunt for keys to progress, as well as kill enemies. ![]() You progress through levels with a simple goal of reaching the end. As far as being a classic Doom clone, Prodeus does this extremely well. The look of the game and the fact you have a character face in your HUD makes this pretty obvious. ![]() But the most prevalent influence seems to be Doom. Prodeus takes obvious influence from a myriad of retro shooters. ![]()
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